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        <title>The Game Mechanics</title>
        <link>http://thegamemechanics.yuku.com/directory</link>
        <description>
        <![CDATA[ Discussion regarding The Game Mechanics (an RPG design studio) and roleplaying games in general. ]]>
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		<copyright>Copyright 2006, Yuku</copyright>
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		<item>
			<title><![CDATA[ Gentle Warrior Improved Grapple ability and Military Martial Arts School ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/1161/t/Gentle-Warrior-Improved-Grapple-ability--Military-Martial-Ar.html</link>
			<description><![CDATA[ Good evening to all the mechanics. I have two questions regarding the Gentle Warrior&#39;s Improved Grapple ability, found on Modern Player&#39;s Companion,
vol. I; the way I interpret the ability is that it seems to have the effects of both the Improved Grapple and Improved Grab feats, found on Martial Arts Mayhem
vol. I, but the ability&#39;s name is Improved Grapple, so, does the ability work as stated, or does it have the effects of the feat of the same name only?
Secondly, if it has the... ]]></description>

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			<author>feeds@yuku.com (davidburnside)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/1161</guid>
			<pubDate>Sat, 18 Jul 2009 11:41:53 GMT</pubDate>
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		<item>
			<title><![CDATA[ Support City Quarters! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/1159/t/Support-City-Quarters-.html</link>
			<description><![CDATA[ <p>The publisher doesn&#39;t release new material if the product line doesn&#39;t sell.
<br>
<br>
The product line doesn&#39;t sell if the publisher doesn&#39;t release new material.
<br>
<br>
We call this a downward spiral.
<br>
<br>
The Game Mechanics used to have an active website.  This forum used to have active discussions.  Liberty used to be an evolving and thriving community.
<br>
<br>
I don&#39;t know exactly why the Game Mechanics&#39; production suffered, but I do know that it... ]]></description>

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			<author>feeds@yuku.com (Jack Spartan)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/1159</guid>
			<pubDate>Sat, 03 May 2008 07:58:29 GMT</pubDate>
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			<title><![CDATA[ Arcane Quarter Monday! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/1157/t/Arcane-Quarter-Monday-.html</link>
			<description><![CDATA[ I know you&#39;re probably getting tired of me saying this, but, this time, I have it on good authority that <span style="font-style: italic;">Arcane
Quarter</span> will go live this coming Monday!
<br>
<br>
JD
<br> ]]></description>

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			<author>feeds@yuku.com (JD Wiker)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/1157</guid>
			<pubDate>Fri, 28 Mar 2008 16:48:25 GMT</pubDate>
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			<title><![CDATA[ More Martial Arts Mayhem Freebies ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/667/t/More-Martial-Arts-Mayhem-Freebies.html</link>
			<description><![CDATA[ Good evening! First of all, I'd like to congratulate all of the mechanics for their explendid work in Martial Arts Mayhem, it's an extremely well done job, and I use it in my every campaigns. Because of that, I wanted to see if the mechanics could make a special freebie for all the fans here; I know that the mechanics borrowed some elements from third party publishers, namely Blood and Fists; thus, I would like to see how a knife-fighting martial arts school ([i]Tanto-jutsu[/i]), such as the... ]]></description>

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			<author>feeds@yuku.com (davidburnside)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/667</guid>
			<pubDate>Sat, 08 Dec 2007 09:33:18 GMT</pubDate>
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			<title><![CDATA[ TGM Update ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/365/t/TGM-Update.html</link>
			<description><![CDATA[ We've posted a news item about TGM to the website. Normally, this wouldn't be a big deal, but it's the first one in a long time and it tries to explain some of our challenges as of late. Feel free to ask questions here.<br><br>--Marc Schmalz<br>Web Manager, The Game Mechanics, Inc. ]]></description>

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			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/365</guid>
			<pubDate>Mon, 15 Oct 2007 22:15:01 GMT</pubDate>
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			<title><![CDATA[ Has anyone made up more star wars d20 classes ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/726/t/Has-anyone-made-up-more-star-wars-d20-classes.html</link>
			<description><![CDATA[ Hi there i'm new here.But i would like to know if anyone has made up new classes for the star wars d20.This includes multiclass variations.My friend was asking me if he is only limited with the choices in the revised core rule book.i know in D&amp;D you can create new classes by modifing the existing ones is it possbile to this in star wars d20. ]]></description>

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			<author>feeds@yuku.com (jisan74)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/726</guid>
			<pubDate>Sat, 08 Sep 2007 19:07:54 GMT</pubDate>
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			<title><![CDATA[ Init Cards for True20 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/597/t/Init-Cards-for-True20.html</link>
			<description><![CDATA[ Do TGM have any plans for making cards for True20?  I've notices that GR and TGM have worked together on the Bleeding Edge products and I thought of the next logical conclusion.  I'd love to  see them (and pay for them). <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (Rikrail)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/597</guid>
			<pubDate>Fri, 06 Jul 2007 10:02:42 GMT</pubDate>
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			<title><![CDATA[ Liberty Street Names ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/394/t/Liberty-Street-Names.html</link>
			<description><![CDATA[ I was looking over the maps of Liberty and realized that none of the streets are named. There is the occasional reference to  named streets in the text (a couple in the arcane quarter come to mind), but none on the maps. <br><br>Is there a plan to give official names to the streets? Also, when there is a street named in the descriptions, could you indicate which it is?<br><br>If not, I'll go ahead and name the streets in my own game, but didn't want to overlap with official names if I could... ]]></description>

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			<author>feeds@yuku.com (SilverForce77)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/394</guid>
			<pubDate>Sat, 30 Jun 2007 08:25:04 GMT</pubDate>
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			<title><![CDATA[ FATHERS DAY ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/996/t/FATHERS-DAY.html</link>
			<description><![CDATA[ Happy Fathers Day ]]></description>

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			<author>feeds@yuku.com (johngamermage)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/996</guid>
			<pubDate>Sun, 17 Jun 2007 06:56:50 GMT</pubDate>
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			<title><![CDATA[ Online gaming in the world of Thieve's Quarter ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/727/t/Online-gaming-in-the-world-of-Thieve-s-Quarter.html</link>
			<description><![CDATA[ Greetings,<br><br>I'm looking at starting a campaign set in the Thieve's Quarter &quot;world&quot;.  I'll use this thread as I get things started.  This will be an online virtual tabletop game.  I'll more than likely use Screen Monkey (<!--EZCODE AUTOLINK START--><a href="http://www.nbos.com">www.nbos.com</a><!--EZCODE AUTOLINK END--> ) and Skype ( <!--EZCODE AUTOLINK START--><a href="http://www.skype.com">www.skype.com</a><!--EZCODE AUTOLINK END--> ).<br><br>Later,<br><br>Greg Volz<div... ]]></description>

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			<author>feeds@yuku.com (naturaltwenty)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/727</guid>
			<pubDate>Sun, 27 May 2007 07:19:42 GMT</pubDate>
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			<title><![CDATA[ Liberty calendar ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/397/t/Liberty-calendar.html</link>
			<description><![CDATA[ If anyone is interested, I have developed a calendar in Excel and Word for a homebrew campaign I am setting in the High Kingdom.  It would also be suitable for any Liberty campaign.<br><br>The calendar is based upon the pantheon of the eight gods and has eight months of forty-five days each.  Each month is further divided into three fortnights of fifteen days each.  (If you're a real student of Roman history, you will note that I have taken some liberty with the terms Kalends, Ides, and... ]]></description>

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			<author>feeds@yuku.com (Jack Spartan)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/397</guid>
			<pubDate>Sat, 26 May 2007 11:33:15 GMT</pubDate>
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			<title><![CDATA[ SW Saga edition skills -> Modern ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/799/t/SW-Saga-edition-skills-gt-Modern.html</link>
			<description><![CDATA[ The new edition of Star Wars has drawn a lot of attention. One of the things that caught my attention was how skills are dealt with. The new system makes creating NPCs take a lot less time, although it seems to reduce the breadth of skills available, and I can't figure out how multiclassing skills work (I have to wait for the book *sigh*)<br><br>On to the point. The new skill system works like this: you don't buy ranks anymore. You get a bonus to a skill equal to half your level (if... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/799</guid>
			<pubDate>Mon, 23 Apr 2007 17:04:01 GMT</pubDate>
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			<title><![CDATA[ Random question; does the "D" in JD Wiker stand fo ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/800/t/Random-question-does-the-quot-D-quot-in-JD-Wiker-stand-fo.html</link>
			<description><![CDATA[ Here's a mostly random question.<br><br>Does the &quot;D&quot; in JD Wiker stand for Dennis? There's a Dennis Wiker character in the Alternity StarCraft supplement, and I was wondering if the same last name was coincidence.<div class='signature'>******************<br><blockquote><strong><em>Quote:</em></strong><hr>There are no Prestige Classes in the Book of Iron Might - Monte Cook<br><br>That's just what I was looking for - me<hr></blockquote></div> ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/800</guid>
			<pubDate>Thu, 05 Apr 2007 17:02:08 GMT</pubDate>
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			<title><![CDATA[ Arcane Quarter Text Finished ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/398/t/Arcane-Quarter-Text-Finished.html</link>
			<description><![CDATA[ I finished it over the weekend, and I'm going over the whole text again to look for errors while I wait for the last map to show up (which I've been promised will happen this week).<br><br>Everyone re-cross those fingers!<br><br>JD ]]></description>

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			<author>feeds@yuku.com (JD Wiker)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/398</guid>
			<pubDate>Tue, 03 Apr 2007 08:34:23 GMT</pubDate>
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			<title><![CDATA[ d20 Supers? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/802/t/d20-Supers-.html</link>
			<description><![CDATA[ <br>Any chance that TGM might work on a d20 Supers expansion book?  Maybe an improved version of d20 Spectaculars that has vanished from development at WOTC?<br><br>Myself and many others would LOVE to give money for a well done book like this!  (see thread &quot;pls don't abandon d20 spectaculars' on WOTC's website)<br><br>Thanks!<br> ]]></description>

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			<author>feeds@yuku.com (Grakarg)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/802</guid>
			<pubDate>Mon, 12 Feb 2007 21:54:03 GMT</pubDate>
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			<title><![CDATA[ Proposed minor change to the Gunslinger ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/803/t/Proposed-minor-change-to-the-Gunslinger.html</link>
			<description><![CDATA[ Would this be a fair and reasonable change? Would you like to play a Gunslinger like this? Would you allow this?<br><br>Proposed changes<br><br>Remove Weapon Focus (at 2nd-level) and Greater Weapon Focus (at 8th-level). Replace with &quot;Marksmanship&quot; instead.<br><br>Each time you gain Marksmanship, you choose a specific type of pistol. You gain a +1 bonus to hit and damage with this pistol. The choice stacks, so if you apply it to a pistol twice, you get +2 to hit and damage. Note that... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/803</guid>
			<pubDate>Tue, 06 Feb 2007 20:25:24 GMT</pubDate>
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			<title><![CDATA[ Filling blank cards on computer ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/598/t/Filling-blank-cards-on-computer.html</link>
			<description><![CDATA[ It may be posted elsewhere here, but I didn't see it.  If you have a full version of Acrobat, can you fill in the blank initiative cards and save them? I use them routinely now, but would love to be able to just print cards for my custom monsters instead of hand writing them each time. ]]></description>

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			<author>feeds@yuku.com (mikepmarkey)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/598</guid>
			<pubDate>Tue, 06 Feb 2007 07:03:54 GMT</pubDate>
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			<title><![CDATA[ Printing Pre-printed Init Cards? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/599/t/Printing-Pre-printed-Init-Cards-.html</link>
			<description><![CDATA[ Hi,<br><br>I have a question about printing the pre-printed initiative cards (I bought them from ENWorld). Is there any way to get the backsides of the cards printed directly on the back of the appropriate front side? Right now, it appears that the backside pages are not mirrored properly to the front side pages, and plus, the individual entries are not mirrored to their respective front sides. Right now, it only seems like one can print out both sides on separate pieces of paper and taping... ]]></description>

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			<author>feeds@yuku.com (gregrh)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/599</guid>
			<pubDate>Wed, 31 Jan 2007 13:43:25 GMT</pubDate>
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