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        <title>Initiative Cards</title>
        <link>http://thegamemechanics.yuku.com/forums/10</link>
        <description>
        <![CDATA[ Discussion of the Initiative Cards, both the free and the premium completed editions.  ]]>
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		<copyright>Copyright 2006, Yuku</copyright>
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			<title><![CDATA[ Init Cards for True20 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/597/t/Init-Cards-for-True20.html</link>
			<description><![CDATA[ Do TGM have any plans for making cards for True20?  I've notices that GR and TGM have worked together on the Bleeding Edge products and I thought of the next logical conclusion.  I'd love to  see them (and pay for them). <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (Rikrail)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/597</guid>
			<pubDate>Fri, 06 Jul 2007 10:02:42 GMT</pubDate>
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			<title><![CDATA[ Filling blank cards on computer ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/598/t/Filling-blank-cards-on-computer.html</link>
			<description><![CDATA[ It may be posted elsewhere here, but I didn't see it.  If you have a full version of Acrobat, can you fill in the blank initiative cards and save them? I use them routinely now, but would love to be able to just print cards for my custom monsters instead of hand writing them each time. ]]></description>

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			<author>feeds@yuku.com (mikepmarkey)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/598</guid>
			<pubDate>Tue, 06 Feb 2007 07:03:54 GMT</pubDate>
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			<title><![CDATA[ Printing Pre-printed Init Cards? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/599/t/Printing-Pre-printed-Init-Cards-.html</link>
			<description><![CDATA[ Hi,<br><br>I have a question about printing the pre-printed initiative cards (I bought them from ENWorld). Is there any way to get the backsides of the cards printed directly on the back of the appropriate front side? Right now, it appears that the backside pages are not mirrored properly to the front side pages, and plus, the individual entries are not mirrored to their respective front sides. Right now, it only seems like one can print out both sides on separate pieces of paper and taping... ]]></description>

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			<author>feeds@yuku.com (gregrh)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/599</guid>
			<pubDate>Wed, 31 Jan 2007 13:43:25 GMT</pubDate>
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			<title><![CDATA[ INIT Cards and Adventure Paths ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/600/t/INIT-Cards-and-Adventure-Paths.html</link>
			<description><![CDATA[ I think a good marketing thing might be to try and hook a set of INIT cards with the Adventure Paths of Dungeon magazine. By giving out a few cards filled in with the stats of the non-standard baddies, you could encourage folks to pick up the ones you have done.<br><br>Obvioulsy GM and Paizo would have to coordinate with each other over the idea.<div class='signature'><br>******************<br><br>"Hubris is so cute." <br>-- Joss Whedon <br>  <br>"Could it possibly get any uglier? I used to... ]]></description>

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			<author>feeds@yuku.com (LordWolveshead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/600</guid>
			<pubDate>Sun, 10 Dec 2006 09:28:03 GMT</pubDate>
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			<title><![CDATA[ BerlinSansFB-reg font ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/603/t/BerlinSansFB-reg-font.html</link>
			<description><![CDATA[ I really like your initiative cards, but for my own game I want to edit some skill names. To do this, Adobe needs the BerlinSansFB-reg font installed. The problem is, I can't find this font anywhere. Could you tell me where or how I can get it? ]]></description>

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			<author>feeds@yuku.com (Zeven)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/603</guid>
			<pubDate>Thu, 20 Jul 2006 01:58:17 GMT</pubDate>
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			<title><![CDATA[ Not enoght space ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/604/t/Not-enoght-space.html</link>
			<description><![CDATA[ Hi.<br><br>I downloaded the freebie blank Initiative Card (fantasy) and started filling couple of monster cards directly throught the Adobe Reader form functionality. I think these cards are very nice and useful, but realized that there is not enought space in most of the fields. Especially in &quot;Align/Race&quot;, &quot;Attack (#)&quot; and &quot;Skills&quot; sections. It would be helpfull if you could use smaller font size there.<br><br>Otherwise, everything is quite nice...<br><br>Thanks! ]]></description>

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			<author>feeds@yuku.com (hhakkinen)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/604</guid>
			<pubDate>Tue, 02 Aug 2005 07:49:55 GMT</pubDate>
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			<title><![CDATA[ Requests for the Blank Monster Initiative Cards. ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/605/t/Requests-for-the-Blank-Monster-Initiative-Cards-.html</link>
			<description><![CDATA[ Hello <br>  I picked up the Monster set 1from RPGnow.com  and then downloaded the freebie to use to make more cards. Couple ideas. One Could you make the Freebie blank cards with the two sides like page 88-92 of monster set one? I realize the back would have to be mirrored to print properly but that shouldn't be that hard to do. And if you don't make any cards that need the back you can just print out the odd pages. Also I would like to be able to create a file for each d20 book I own... ]]></description>

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			<author>feeds@yuku.com (shootme2001)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/605</guid>
			<pubDate>Sun, 05 Jun 2005 11:44:41 GMT</pubDate>
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			<title><![CDATA[ Idea to Market Init Cards ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/602/t/Idea-to-Market-Init-Cards.html</link>
			<description><![CDATA[ Hey guys, here is a great idea i thought up that you can maybe use to market the Init Cards.<br><br>Instead of just selling them in 6 card sheets, you can design a whole special packet.<br><br>Instead of using cardboard or paper, make the cards non-disposable/reusable<br><br><br>The cards can be printed with some glossy covering that you can use sharp tipped washable markers on or some such. A pack would come with 2 sheets (12 cards) and one such marker. On top of that throw in an extra sheet... ]]></description>

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			<author>feeds@yuku.com (Emancipator33)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/602</guid>
			<pubDate>Sun, 03 Aug 2003 03:28:38 GMT</pubDate>
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			<title><![CDATA[ Initiative Cards take an ENnie ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/606/t/Initiative-Cards-take-an-ENnie.html</link>
			<description><![CDATA[ <!--EZCODE LINK START--><a href="http://www.thegamemechanics.com/freebies/index.asp" target="top"><!--EZCODE ITALIC START--><em>Initiative Cards</em><!--EZCODE ITALIC END--></a><!--EZCODE LINK END--> took a silver (runner-up) ENnie award at the ceremony on Friday night. I'll post something on our main page later (probably when I get back to my own computer in Seattle), but we wanted to thank everyone who has downloaded the freebie and who voted for it. So....<br><br>Thanks!<br><br>--Marc... ]]></description>

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			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/606</guid>
			<pubDate>Fri, 25 Jul 2003 21:56:15 GMT</pubDate>
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			<title><![CDATA[ Modern Initiative Cards ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/608/t/Modern-Initiative-Cards.html</link>
			<description><![CDATA[ We've posted modern Initiative Cards on the website. They're a lot like the fantasy ones, obviously, but we created modern cards for <!--EZCODE ITALIC START--><em>Come for the Reaping</em><!--EZCODE ITALIC END--> and wanted to share them with all of you. Please take a look and let us know what you think. They're available on our <!--EZCODE LINK START--><a href="http://www.thegamemechanics.com/freebies/index.asp" target="top">Experiments page</a><!--EZCODE LINK END-->.<br><br>And if anyone can... ]]></description>

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			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/608</guid>
			<pubDate>Fri, 27 Jun 2003 00:01:09 GMT</pubDate>
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			<title><![CDATA[ Initiative Cards 2.0 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/607/t/Initiative-Cards-2-0.html</link>
			<description><![CDATA[ We have a sample of the progress we're making on the Initiative Cards. If these aren't final images, they're pretty close.<br><br>I imagine someone's going to ask about the missing SR field. I'll head that one off now by pointing out the blanks under &quot;skills.&quot; I just couldn't justify the real estate for something that's not very common.<br><br>There's no familiar card - it was too close to the others to really bother. Instead, we have instructions on using other cards for familiars... ]]></description>

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			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/607</guid>
			<pubDate>Tue, 22 Apr 2003 19:44:10 GMT</pubDate>
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			<title><![CDATA[ Suggestion for the Init Cards ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/610/t/Suggestion-for-the-Init-Cards.html</link>
			<description><![CDATA[ I only skimmed through some of the other suggestions so if this is a duplicate, my apologies.<br><br>How about including initiatives in the Init Cards.  More specifically, I have the players roll 6 inits before we start.  When they reach an encounter, I put them in order of the first roll, then when the battle is over I cross of the number.  For the second encounter I use the second number, etc.<br><br>You could reduce the amount of space taken up by the languages (or remove it), and have six... ]]></description>

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			<author>feeds@yuku.com (chris48178)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/610</guid>
			<pubDate>Wed, 29 Jan 2003 09:57:10 GMT</pubDate>
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			<title><![CDATA[ Initiative Card Suggestions ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/611/t/Initiative-Card-Suggestions.html</link>
			<description><![CDATA[ We've been putting your initiative cards through a lot of work playtesting our products, and they've been great. We used to use the corkboard method, but that's a pain in the @$$. It takes up too much room, only tracks the init, and you still need to check a separate sheet for players stats and everything else. These cards are definitely the answer. I do have a couple suggestions though. The text under the headings is a tad small. Also, you may consider adding an &quot;effect card&quot;. This... ]]></description>

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			<author>feeds@yuku.com (jvisgaitis)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/611</guid>
			<pubDate>Mon, 27 Jan 2003 11:00:00 GMT</pubDate>
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			<title><![CDATA[ Initiative Card Revision ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/609/t/Initiative-Card-Revision.html</link>
			<description><![CDATA[ Just wanted to let you all know that JD and I will be working on the first revision of the Initiative Cards starting this week. Thanks for all your feedback so far. We will put it to good use!<br><br>--Marc Schmalz<br>Web Manager, The Game Mechanics, Inc. ]]></description>

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			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/609</guid>
			<pubDate>Fri, 27 Dec 2002 22:30:28 GMT</pubDate>
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			<title><![CDATA[ Initiative Card Layout ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/612/t/Initiative-Card-Layout.html</link>
			<description><![CDATA[ We've had a couple suggestions for additions to the card, which are great. I was hoping you'd <!--EZCODE BOLD START--><strong><!--EZCODE ITALIC START--><em>also</em><!--EZCODE ITALIC END--></strong><!--EZCODE BOLD END--> let me know what you think of general layout and design for them. <br><br>For instance, do you have enough space to write your notes clearly in the boxes provided? Do you think some of the elements should be moved to make the card more useful? What are you using to print the... ]]></description>

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			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/612</guid>
			<pubDate>Mon, 16 Dec 2002 13:28:22 GMT</pubDate>
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			<title><![CDATA[ Initiative cards ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/601/t/Initiative-cards.html</link>
			<description><![CDATA[ Look nice, JD.<br><br>I'll have to turf my own in favour of these great graphics and test them out!<br><br>Cheers! ]]></description>

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			<author>feeds@yuku.com (Master Dao Rin)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/601</guid>
			<pubDate>Fri, 13 Dec 2002 19:23:40 GMT</pubDate>
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