<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="/feed/bypass/styles/feed.css" media="screen"?>
<?xml-stylesheet type="text/xsl" href="/feed/bypass/styles/feed.xsl"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>Product Polls</title>
        <link>http://thegamemechanics.yuku.com/forums/12</link>
        <description>
        <![CDATA[ Let us know what you think of our publications, and help us figure out where to go next. ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2006, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<lastBuildDate>Wed, 22 Aug 2007 08:16:04 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<!-- <cloud domain="rpc.yuku.com" port="80" path="/RPC2" registerProcedure="pingMe" protocol="soap"/>-->
		<ttl>60</ttl>
		<!-- feed image -->
		<image>
			<title>Yuku</title>
			<url>http://static.yuku.com//feed/bypass/images/button-yuku.png</url>
			<link>http://thegamemechanics.yuku.com/forums/12</link>
			<description>Yuku - free hosted forums and profiles</description>
			<width>88</width>
			<height>31</height>
		</image>
		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Legendary Weapons Poll: Qualifier #4 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/624/t/Legendary-Weapons-Poll-Qualifier-4.html</link>
			<description><![CDATA[ Welcome to the unofficial poll for favorite weapon from the newly released <!--EZCODE ITALIC START--><em>Artifacts of the Ages: Legendary Weapons</em><!--EZCODE ITALIC END-->! To boost interest in the product, I've decided to put together a little poll to see which weapons are the most popular. Each of the 16 weapons will compete in a 4-weapon qualifying round, and the winner of each will progress to the finals. The first round of voting will last about a week and a half (until the presumed... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Garen Thal)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/624</guid>
			<pubDate>Fri, 22 Oct 2004 07:25:54 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Legendary Weapons Poll: Qualifier #3 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/625/t/Legendary-Weapons-Poll-Qualifier-3.html</link>
			<description><![CDATA[ Welcome to the unofficial poll for favorite weapon from the newly released <!--EZCODE ITALIC START--><em>Artifacts of the Ages: Legendary Weapons</em><!--EZCODE ITALIC END-->! To boost interest in the product, I've decided to put together a little poll to see which weapons are the most popular. Each of the 16 weapons will compete in a 4-weapon qualifying round, and the winner of each will progress to the finals. The first round of voting will last about a week and a half (until the presumed... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Garen Thal)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/625</guid>
			<pubDate>Fri, 22 Oct 2004 07:23:13 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Legendary Weapons Poll, Qualifier #2 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/626/t/Legendary-Weapons-Poll-Qualifier-2.html</link>
			<description><![CDATA[ Welcome to the unofficial poll for favorite weapon from the newly released Artifacts of the Ages: Legendary Weapons! To boost interest in the product, I've decided to put together a little poll to see which weapons are the most popular. Each of the 16 weapons will compete in a 4-weapon qualifying round, and the winner of each will progress to the finals. The first round of voting will last about a week and a half (until the presumed TGM chat on November 2nd), and the finals will run from the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Garen Thal)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/626</guid>
			<pubDate>Fri, 22 Oct 2004 07:20:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Legendary Weapons Poll, Qualifier #1 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/627/t/Legendary-Weapons-Poll-Qualifier-1.html</link>
			<description><![CDATA[ Welcome to the unofficial poll for favorite weapon from the newly released <!--EZCODE ITALIC START--><em>Artifacts of the Ages: Legendary Weapons</em><!--EZCODE ITALIC END-->!  To boost interest in the product, I've decided to put together a little poll to see which weapons are the most popular.  Each of the 16 weapons will compete in a 4-weapon qualifying round, and the winner of each will progress to the finals.  The first round of voting will last about a week and a half (until the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Garen Thal)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/627</guid>
			<pubDate>Fri, 22 Oct 2004 07:16:38 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ More City Quarters, please! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/621/t/More-City-Quarters-please-.html</link>
			<description><![CDATA[ I just received Thieves' Quarter, and now I want the whole rest of the city! <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>-blarg ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (blargney)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/621</guid>
			<pubDate>Thu, 27 May 2004 14:28:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ An idea for a D20 Modern Supplement. ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/623/t/An-idea-for-a-D20-Modern-Supplement-.html</link>
			<description><![CDATA[ I would pay 5 bucks for a supplement for D20 modern that was nothing but a huge list of game mechanics for cinematic  (and normal, overlooked) combat maneuvers.<br><br>Rules like:<br><br>Kicking a gun away once its been disarmed and on the ground, how far it slides and in what direction.<br><br>Popping that gun UP into the air with your foot, and then roundhouse-kicking it in mid-air so it flies into the hands of a waiting comrade.<br><br>Tossing items and equipment back and... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Yare Trueheart)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/623</guid>
			<pubDate>Wed, 19 May 2004 11:40:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Poster Map ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/622/t/Poster-Map.html</link>
			<description><![CDATA[ I'm not going to make this a formal poll with five choices--we'd just really like your feedback.<br><br>When we were at Gen Con Indy, <!--EZCODE LINK START--><a href="http://www.thegamemechanics.com/about/christopherwest.asp" target="top">Christopher West</a><!--EZCODE LINK END--> supplied us with a map of the city of Liberty at full poster size to show off <!--EZCODE LINK START--><a href="http://www.thegamemechanics.com/products/thievesquarter.asp" target="top">The Thieves'... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/622</guid>
			<pubDate>Wed, 29 Oct 2003 07:56:59 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Ultramodern firearms note ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/634/t/Ultramodern-firearms-note.html</link>
			<description><![CDATA[ First of all thanks so much for the ultrafirearms section! I love a good selection of toys to choose from!<br><br>I have one small note though. I noticed several of the hand guns are listed wrong. They are small things like weight and length. (The Llamma M-87 is officially just over 8 inches, not 10). But when it comes to concealment and size issues it can make a world of difference. I use the M-87 in two weapon fighting but it is considered a medium weapon. The Beretta 92 is 217mm in length,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CaptElisHawke)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/634</guid>
			<pubDate>Thu, 19 Jun 2003 14:57:41 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ d20 Modern Campaign Options ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/630/t/d20-Modern-Campaign-Options.html</link>
			<description><![CDATA[ Which campaign setting would you be most interested in as a full book? <!--EZCODE ITALIC START--><em>Urban Arcana</em><!--EZCODE ITALIC END--> is left off the list since Wizards of the Coast has already produced a full campaign setting book for it. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/630</guid>
			<pubDate>Sat, 31 May 2003 11:09:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ MPC Advanced Classes ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/631/t/MPC-Advanced-Classes.html</link>
			<description><![CDATA[ Question:<br>Which is your favorite Advanced Class from <!--EZCODE ITALIC START--><em>Modern Player's Companion</em><!--EZCODE ITALIC END-->.<br><br>Optional follow-up essay question:<br>Why?<br><br>--Marc Schmalz<br>Web Manager, The Game Mechanics, Inc. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (effrenatus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/631</guid>
			<pubDate>Mon, 21 Apr 2003 01:29:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Feds, Cops, and Special Forces ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/629/t/Feds-Cops-and-Special-Forces.html</link>
			<description><![CDATA[ How about a sourcebook about real-life law enforcement, government, and military agencies?  Organization, history, standard equipment, procedures.  It'd be handy to have a book that can tell you what the standard sidearm for an FBI agent is, or the chain of command in the Navy SEALS, instead of having to look it up online.  Did you know that the U.S. armed forces don't employ lip-readers and have to request them from the CIA when the situation demands one?  If you had this hypothetical book,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Darth Tormentius)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/629</guid>
			<pubDate>Tue, 08 Apr 2003 17:20:16 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Martial Arts Mayhem ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/633/t/Martial-Arts-Mayhem.html</link>
			<description><![CDATA[ It's official: <!--EZCODE ITALIC START--><em>Martial Arts Mayhem</em><!--EZCODE ITALIC END--> is on our schedule as a PDF for later this year. <br><br>What this means to you is: <br>If you playtested one of the free parts of MAM, you need to send your name and the names of others in your group to us at <!--EZCODE MAIL START--><a href="mailto:mailbag@thegamemechanics.com"> mailbag@thegamemechanics.com</a><!--EZCODE MAIL END--><br><br>If you have playtest comments, you need to post them (see... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (RichardRedman)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/633</guid>
			<pubDate>Fri, 28 Mar 2003 10:10:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Scatter Zoooomm! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/635/t/Scatter-Zoooomm-.html</link>
			<description><![CDATA[ How about a serialized style sci-fi game ala Flash Gordon or Buck Rogers?  I think that would kick <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Sketchpad)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/635</guid>
			<pubDate>Mon, 17 Feb 2003 11:20:44 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ An idea! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/636/t/An-idea-.html</link>
			<description><![CDATA[ What about this?<br><br>A way for non-spellcasters to develop item-crafting ability.  A reasonable way for a dwarven fighter or expert to make magic weapons (since dwarven arcanists aren't that common but dwarf magic weapons are) would be a nice addition to the game. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Celyr)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/636</guid>
			<pubDate>Mon, 03 Feb 2003 02:34:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Poll: What we would really like to see... ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/628/t/Poll-What-we-would-really-like-to-see-.html</link>
			<description><![CDATA[ Since this is the Product Polls forum, I figured it might be time to have an actual poll going, to see what it is people are hoping for from the Game Mechanics. There are only 5 options for poll choices, so I'll try to keep things as general as possible.  I'm also going to put the explanations of the categories up here, since the lines don't afford too much room.<br><br><br>All-in-ones:  Prestige classes, feats, equipment.  Advice for playing a particular type of character in any campaign, or... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Garen Thal)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/628</guid>
			<pubDate>Thu, 16 Jan 2003 00:08:58 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Meta-organisations ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/637/t/Meta-organisations.html</link>
			<description><![CDATA[ This is a concept used in ROGA's Living Greyhawk campaign.<br>Essentially, you can join an organisation (after you qualify for it), then gain benefits from it.<br><br>Maybe you can make a supplement that lists such organsiations (for all classes.races/alignments/whataver).<br><br>Examples:<!--EZCODE AUTOLINK START--><a href="http://sunndi.blackstar.nl/organisations/index.html">sunndi.blackstar.nl/organ...index.html</a><!--EZCODE AUTOLINK END--><br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (gomeztoo)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/637</guid>
			<pubDate>Wed, 15 Jan 2003 02:54:29 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ How about comprehensive water and air rules for d20? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/638/t/How-about-comprehensive-water-and-air-rules-for-d20-.html</link>
			<description><![CDATA[ And I'm thinking along the lines of &quot;Of Ships and Sea&quot; from ye olde AD&amp;D 2nd ed, and rewriting it for D&amp;D 3E (or better yet, for d20 Modern), a book that I still use in my 3E sessions, together with &quot;The Sea Devils.&quot;<br><br>I leafed through an article about water combat rules on a recent Dragon and they were terribly disappointing.  Even the &quot;Quick Water Rules&quot; that came with the AD&amp;D 2nd ed. sahuagin trilogy (&quot;Evil Tide,&quot; etc.) was more... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Severian of Urth)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/638</guid>
			<pubDate>Wed, 15 Jan 2003 00:56:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Race Prestige Class Books! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/632/t/Race-Prestige-Class-Books-.html</link>
			<description><![CDATA[ I think that we should take the next logical prestige book step: To Races. Post your ideas and suggestions here. &gt;.&lt; ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Jesus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/632</guid>
			<pubDate>Mon, 30 Dec 2002 00:40:47 GMT</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>