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        <title>d20 Fantasy</title>
        <link>http://thegamemechanics.yuku.com/forums/20</link>
        <description>
        <![CDATA[ Post your own ideas on d20 Fantasy gaming. ]]>
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			<title><![CDATA[ Ratification of 2 feats....Power attack and combat expertise ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/761/t/Ratification-of-2-feats-Power-attack-and-combat-expertise.html</link>
			<description><![CDATA[ PA: Power Attack<br>CE: Combat Expertise<br><br>Hello,<br><br>I am cross-posting this question all over all of the WotC's and ex-WotC's designer websites, as I need confirmation from an &quot;official&quot; RPG designer related to WotC.<br><br>The question is related to combat feats. In the example below I mention Combat Expertise and Power Attack, but the issue is valid for any question that allows your PC to take a penalty on attack rolls vs a bonus of some other category.<br><br>Here is... ]]></description>

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			<author>feeds@yuku.com (Kamicase13)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/761</guid>
			<pubDate>Fri, 02 Jul 2004 20:12:16 GMT</pubDate>
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			<title><![CDATA[ d20 fantasy ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/765/t/d20-fantasy.html</link>
			<description><![CDATA[ ok. i'm into super heros and was thinking of making a d20 game about it. you know, get super powers, save the world/universe, stuff like that. i was wondering if there was already a d20 game like that out there. if not, i can make one, but that would take a long time................................<!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/images/emoticons/ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (generaljimx)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/765</guid>
			<pubDate>Thu, 24 Jun 2004 21:45:07 GMT</pubDate>
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			<title><![CDATA[ MA, Springfield and Northampton, Seeking D&amp;D Gamers. ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/767/t/MA-Springfield-and-Northampton-Seeking-D-amp-D-Gamers-.html</link>
			<description><![CDATA[ <!--EZCODE EMOTICON START 0] --><img src=http://www.ezboard.com/images/emoticons/alien.gif ALT="0]"><!--EZCODE EMOTICON END--> <br>If you are in my area (Western Mass) drop me a line.  We are trying to put together a game.  So far its just me and a DM.  We need four more players.<br><br>If you have an existing game going on and have room for one more I'd be interested in that too.  I just want to role play.<br><br>E-mail me:[mail]Fuzproject@aol.com[/mail]<br><br><!--EZCODE EMOTICON START... ]]></description>

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			<author>feeds@yuku.com (Fuzproject)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/767</guid>
			<pubDate>Tue, 04 May 2004 15:16:54 GMT</pubDate>
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			<title><![CDATA[ Prestige classes are getting less prestigious ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/764/t/Prestige-classes-are-getting-less-prestigious.html</link>
			<description><![CDATA[ After the release of the Complete Warrior I found myself getting fed up with prestige classes. I couldn't send in one of those cards that came with Complete Warrior since I wasn't going to spend any money on it. I'd rather spend money on Unearthed Arcana or some of the newer products (XPH, D20 Future) instead. However, the cards with those products only refer to the product the card came with, so I have no other avenue to <br><br>I have a couple of problems with PrCs:<br><br>1) A lot of PrCs... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/764</guid>
			<pubDate>Mon, 05 Apr 2004 14:41:20 GMT</pubDate>
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			<title><![CDATA[ Priest class ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/768/t/Priest-class.html</link>
			<description><![CDATA[ I've been trying my hand at making new classes for my current campaigne setting.  Lemme know what you think about this one.  <br><br><br>Priest<br><br><br>Level&nbsp &nbsp &nbsp &nbsp Base Attack&nbsp &nbsp &nbsp &nbsp Fortitude&nbsp &nbsp &nbsp &nbsp Reflex&nbsp &nbsp &nbsp &nbsp Will&nbsp &nbsp &nbsp &nbsp Special&nbsp &nbsp &nbsp &nbsp Unarmed Damage<br>1&nbsp &nbsp &nbsp &nbsp +0&nbsp &nbsp &nbsp &nbsp +0&nbsp &nbsp &nbsp &nbsp +0&nbsp &nbsp &nbsp &nbsp +2&nbsp &nbsp &nbsp &nbsp Unarmed... ]]></description>

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			<author>feeds@yuku.com (mage360)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/768</guid>
			<pubDate>Tue, 30 Mar 2004 07:27:43 GMT</pubDate>
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			<title><![CDATA[ treeblood race ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/770/t/treeblood-race.html</link>
			<description><![CDATA[ I'm currently working on my own d20 fantasy setting I call Earthshard which, God willing, will one day see print.  Here's one of the races I've come up with that I thought I'd share with you fine folks.  It's still in the playtesting stages, so lemme know what you think.<br><br>Treeblood<br>High concentrations of magic can result in new forms of life over time such as the enigmatic treeblood.  Little is known about them except of their profound, often religious ties to nature.  These dwellers... ]]></description>

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			<author>feeds@yuku.com (mage360)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/770</guid>
			<pubDate>Tue, 30 Mar 2004 07:22:10 GMT</pubDate>
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			<title><![CDATA[ D20 Modern Fantasy ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/772/t/D20-Modern-Fantasy.html</link>
			<description><![CDATA[ I've been thinking of running a D20 Modern campaign in a medieval setting. The number of changes needed is quite low, IMO. Take a look at this:<br><br>Sun Ce turned. Two horsemen were coming at full speed down the next hill. Sun Ce halted and drew up his little escort right and left, he himself with his spear ready. <br><br>&quot;Which is Sun Ce?&quot; shouted Taishi Ci. <br><br>&quot;Who are you?&quot; was the reply. <br><br>&quot;I, Taishi Ci of Laihuang, come to take him prisoner!&quot;... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/772</guid>
			<pubDate>Wed, 28 Jan 2004 13:29:34 GMT</pubDate>
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			<title><![CDATA[ Half Celestials &amp; ECL ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/773/t/Half-Celestials-amp-ECL.html</link>
			<description><![CDATA[ Half-Celestials (and some other templates) get abilities dependant on the HD of the creature applied to.<br>Does this apply to Class levels as well, I always assumed so (meaning they get more abilites as they increase level), but in the Book of Exalted Deeds it has varying ECLs for Half-Celestial depending on the HD... How would this work, I can see three ways.<br>a) Book of Exalted Deeds is confused and just use the standar +4.<br>b) Half-Celestial/Humans, just get the 1 HD abilities, and... ]]></description>

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			<author>feeds@yuku.com (solkanuk)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/773</guid>
			<pubDate>Mon, 12 Jan 2004 10:32:58 GMT</pubDate>
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			<title><![CDATA[ Spell Cards ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/774/t/Spell-Cards.html</link>
			<description><![CDATA[ anyone know of a company that has put out spell cards for v3.5 ...I have been wanting to get some but been waiting to find 3.5 cards and needing them now that Im playing a bard<br><br><br>Mike =) ]]></description>

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			<author>feeds@yuku.com (ukphitau97)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/774</guid>
			<pubDate>Fri, 26 Dec 2003 10:15:33 GMT</pubDate>
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			<title><![CDATA[ Stan! Does &quot;Random Encounters&quot; ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/775/t/Stan-Does-quot-Random-Encounters-quot-.html</link>
			<description><![CDATA[ Hey, all!<br><br>I just thought I'd make a little post about my newest D&amp;D freebie on the <!--EZCODE LINK START--><a href="http://www.wizards.com">Wizards of the Coast web site</a><!--EZCODE LINK END-->.<br><br><!--EZCODE LINK START--><a href="http://www.wizards.com/default.asp?x=dnd/re/20031110x"><!--EZCODE BOLD START--><strong>The Itinerant Bazaar</strong><!--EZCODE BOLD END--></a><!--EZCODE LINK END--><br>This month's series &quot;Random Encounters&quot; on the D&amp;D page feature... ]]></description>

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			<author>feeds@yuku.com (stannex)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/775</guid>
			<pubDate>Wed, 12 Nov 2003 12:02:39 GMT</pubDate>
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			<title><![CDATA[ Customizable classes would be nice ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/769/t/Customizable-classes-would-be-nice.html</link>
			<description><![CDATA[ The black edition DD books had a good idea with the option series. There seems to be a lot of crap, people don't want with their character. Who wants to have a craft or knowledge skill, when a ride or climb skill is wanted. to hell with cross class skill point drain.<br><br>does anyone know of rule mechanics for customized classes? ]]></description>

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			<author>feeds@yuku.com (geek)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/769</guid>
			<pubDate>Thu, 04 Sep 2003 15:35:22 GMT</pubDate>
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			<title><![CDATA[ Another Stan! Adventure ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/777/t/Another-Stan-Adventure.html</link>
			<description><![CDATA[ Just thought I'd let you all know that the WotC websiter has put up my latest D&amp;D adventure <!--EZCODE LINK START--><a href="http://www.wizards.com/default.asp?x=dnd/oa/20030830a">Bad Moon Waning</a><!--EZCODE LINK END-->. It's loosely inspired by the party game <!--EZCODE LINK START--><a href="http://www.eblong.com/zarf/werewolf.html">Werewolf</a><!--EZCODE LINK END--> (NOT the <!--EZCODE LINK START--><a href="http://www.white-wolf.com/werewolf.html">White Wolf RPG</a><!--EZCODE LINK... ]]></description>

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			<author>feeds@yuku.com (stannex)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/777</guid>
			<pubDate>Sat, 30 Aug 2003 12:43:57 GMT</pubDate>
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			<title><![CDATA[ The Mechanics of Traps ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/776/t/The-Mechanics-of-Traps.html</link>
			<description><![CDATA[ I have to admit, I'm cheating a bit and hoping to come straight to the source when it comes to the raw game rules for detecting and bypassing traps.  I've heard and read Rich Redman revised the DMG, so I was hoping to hear his thoughts.  However, any DM's with practical experience feel free to jump in.<br><br>From the srd:<br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Creatures who succeed on a DC 20 Search check detect a simple mechanical trap before it is... ]]></description>

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			<author>feeds@yuku.com (SpaceShot)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/776</guid>
			<pubDate>Mon, 18 Aug 2003 12:27:25 GMT</pubDate>
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			<title><![CDATA[ Megaman d20 RPG (Yeah, you know you want to click on it) ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/782/t/Megaman-d20-RPG-Yeah-you-know-you-want-to-click-on-it-.html</link>
			<description><![CDATA[ So my DM, and the rest of our group, want me to run a game for a bit. I don't want to run D&amp;D, or Shadowrun, or Aberrant or Star Wars...so I was looking around my house, and I came upon my copy of Megaman 8 for the Playstation, and the idea came to me.<br><br>I'd put this post in Modernd20, but the Megaman series and games are set in 30XX.<br><br>I've already got a great deal of how I'm going to do it mapped out, but suggestions are always open.<br><br>By the way, if my computer crashes a... ]]></description>

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			<author>feeds@yuku.com (Jesus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/782</guid>
			<pubDate>Fri, 15 Aug 2003 09:56:05 GMT</pubDate>
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			<title><![CDATA[ Favorite Non-D&amp;D stories. ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/780/t/Favorite-Non-D-amp-D-stories-.html</link>
			<description><![CDATA[ This one just happened sunday and I HAD to mention it. My friends and I are playing a quick Star Wars d20 game, in the absence of my DM's girlfriend (we're near the end of the campaign).<br><br>     So anyway, the game is set right when Darth Vader starts slaughtering Jedi left and right. Five of us are Jedi's (I'm on the only Consular. The other bastards are all Jedi Guardians) and then we have a Jawa gunslinger. The five Jedi are being taught the force by just one master, and we've already... ]]></description>

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			<author>feeds@yuku.com (Jesus)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/780</guid>
			<pubDate>Tue, 12 Aug 2003 02:01:55 GMT</pubDate>
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			<title><![CDATA[ d20 Fantasy with Basic and Advanced Classes? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/778/t/d20-Fantasy-with-Basic-and-Advanced-Classes-.html</link>
			<description><![CDATA[ Hi, All.<br><br>I've been playing around with using the d20 Modern concept of Basic, Advanced, and Prestige Classes in a fantasy game.  I'm curious to know if anyone is working on this.<br><br>I'd also greatly appreciate it if the Game Mechanics would provide some advice on how to go about it.<br><br>If there's interest, I'll be happy to share what I've got so far.  It isn't much, but it's a step in that direction.<br><br>Cheers!<br>Paris ]]></description>

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			<author>feeds@yuku.com (Niveria)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/778</guid>
			<pubDate>Wed, 02 Jul 2003 09:02:03 GMT</pubDate>
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			<title><![CDATA[ Fharlanghn's Garden ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/786/t/Fharlanghn-s-Garden.html</link>
			<description><![CDATA[ Over at the Wizards of the Coast web site, they're running a series of short articles I wrote in this month's <!--EZCODE ITALIC START--><em>Random Encounters</em><!--EZCODE ITALIC END--> column. The series is called <!--EZCODE ITALIC START--><em>Fharlanghn's Garden</em><!--EZCODE ITALIC END-->, and I'd be pleased as punch if you'd <!--EZCODE LINK START--><a href="http://www.wizards.com/default.asp?x=dnd/re/20030609x">check it out</a><!--EZCODE LINK END-->.<div class='signature'>Stan!<br><a... ]]></description>

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			<author>feeds@yuku.com (stannex)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/786</guid>
			<pubDate>Fri, 13 Jun 2003 07:55:18 GMT</pubDate>
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			<title><![CDATA[ D&amp;D 3.5 Q&amp;A 6/13 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/787/t/D-amp-D-3-5-Q-amp-A-6-13.html</link>
			<description><![CDATA[ The in-house copies are here! With the three new 3.5 books at the ready, we are ready to take your questions about the revisions and tweaks to the most successful roleplaying game ever. With more than 190 pages of new content between the three books -- encompassing new feats, spells, and monsters -- the design team has worked hard to incorporate your suggestions on how to make the best even better. Be sure to get your chat screen name in advance, as it can take a few hours to get your... ]]></description>

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			<author>feeds@yuku.com (Andy Collins)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/787</guid>
			<pubDate>Thu, 12 Jun 2003 16:35:41 GMT</pubDate>
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			<title><![CDATA[ Adventure by Stan! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/785/t/Adventure-by-Stan-.html</link>
			<description><![CDATA[ Just a notification to let y'all know that the Wizards of the Coast website has posted a short D&amp;D adventure I wrote entitled <!--EZCODE ITALIC START--><em>Stone Dead</em><!--EZCODE ITALIC END-->.<br><br>It's for 14th-level characters, but can be scaled up or down pretty easily.<br><br>It's free, so go check it out:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.wizards.com/default.asp?x=dnd/oa/20030530a">www.wizards.com/default.a.../20030530a</a><!--EZCODE AUTOLINK END--><div... ]]></description>

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			<author>feeds@yuku.com (stannex)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/785</guid>
			<pubDate>Sun, 01 Jun 2003 10:05:36 GMT</pubDate>
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			<title><![CDATA[ An ECL Question ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/784/t/An-ECL-Question.html</link>
			<description><![CDATA[ One of my players has decided to play a half-dragon character and I can't seem to find an ECL for that race. The dragon half is a gold dragon. Is there a documented ECL or do I need to make one up? If I need to create the  ECL for this character I would apreciate some suggestions on doing so.<br><br>Thanks,<br><br>Grimlock ]]></description>

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			<author>feeds@yuku.com (Grimlock)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/784</guid>
			<pubDate>Sun, 04 May 2003 20:04:28 GMT</pubDate>
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