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        <title>Modern Adventures</title>
        <link>http://thegamemechanics.yuku.com/forums/8</link>
        <description>
        <![CDATA[ Including Come for the Reaping (an adventure for the Urban Arcana Campaign Setting), Slave Drivers, and Flight  23 (for the Bronze Head Campaign). ]]>
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			<title><![CDATA[ Come for the Reaping in play at MACE ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/535/t/Come-for-the-Reaping-in-play-at-MACE.html</link>
			<description><![CDATA[ Hey guys,<br><br>I sashayed over to the MACE convention in High Point, NC this weekend and when I got there I saw that someone was running Come for the Reaping on all three days. Just thought you guys might like to know that it's getting some convention play time.<br><br>Take care!<div class='signature'>Rodney Thompson<br>SWRPGNetwork - http://www.swrpgnetwork.com</div> ]]></description>

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			<author>feeds@yuku.com (RodneyThompson)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/535</guid>
			<pubDate>Mon, 13 Nov 2006 07:57:05 GMT</pubDate>
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			<title><![CDATA[ Killing Jar: Driveshaft. One round. Three natural 20s. ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/537/t/Killing-Jar-Driveshaft-One-round-Three-natural-20s-.html</link>
			<description><![CDATA[ For my campaign, the PCs are members of a band. They call it &quot;Driveshaft&quot; - fortunately the other Driveshaft band is unaware of their existence. The first adventure for the new campaign is Killing Jar, modified for D20 Modern and FX content.<br><br>Mike (Charismatic 4/Strong 1/Dedicated 1), lead singer for the band, comes from a wealthy family. He has the Inspiration talent. The adventure started when the heroes, distracted by protesters against their music, failed to notice someone... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/537</guid>
			<pubDate>Sun, 30 Jul 2006 07:21:28 GMT</pubDate>
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			<title><![CDATA[ More Modern Adventures To Come? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/538/t/More-Modern-Adventures-To-Come-.html</link>
			<description><![CDATA[ I don't know how profitable the Modern Adventures were for you guys. Since there haven't been any more, I'm assuming they weren't.<br><br>I'm about to run the Bronze Head adventures with my local RPGA group. Are there any plans to write more adventures? How about a fan-driven campaign? How was the reception for the Bronze Head campaign with the RPGA players? ]]></description>

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			<author>feeds@yuku.com (saintmeerkat)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/538</guid>
			<pubDate>Thu, 13 Apr 2006 20:31:15 GMT</pubDate>
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			<title><![CDATA[ Writing adventure hooks without these two cliches... ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/540/t/Writing-adventure-hooks-without-these-two-cliches-.html</link>
			<description><![CDATA[ The two cliches I'm looking at are using family or friends as plot hooks, or patrons. Not that they're bad, but virtually all the adventures I've read use them, and some variety would be nice. The cliches are as follows:<br><br>1) Using family members or friends. If anyone has watched &quot;Murder She Wrote&quot;, you'll notice Mrs. Fletcher is always seeing friends getting killed off. Frequently adventure plots avoid this, but instead put a friend or relative in trouble.<br><br>2) Using a... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/540</guid>
			<pubDate>Thu, 16 Jun 2005 11:47:08 GMT</pubDate>
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			<title><![CDATA[ Reviews for Slave Drivers &amp; Flight 23 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/541/t/Reviews-for-Slave-Drivers-amp-Flight-23.html</link>
			<description><![CDATA[ Somewhere in the crash of EZBoards last week, we lost JD's post requesting more &quot;word of mouth&quot; advertising regarding recent TGM products. Nevertheless, in the spirit of that charge, I've gone ahead and crafted two new reviews for &quot;Slave Drivers&quot; and &quot;Flight 23&quot; over at RPGNow.com. For anyone who's interested, I rated both fairly high in terms of overall value. It's also the first review to be posted for &quot;Flight 23&quot;...so check it out if you have the... ]]></description>

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			<author>feeds@yuku.com (NSpicer)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/541</guid>
			<pubDate>Wed, 08 Jun 2005 17:07:50 GMT</pubDate>
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			<title><![CDATA[ Adventure hook problem ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/560/t/Adventure-hook-problem.html</link>
			<description><![CDATA[ Originally Posted by Epicfetus<br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>The issue is that non-FX games are heavilly relient on who and what the PCs are. With FX, you can always go &quot;they're the ones that can see it&quot; etc, but non-FX? Some only work if the characters are law-enforcement, military, etc. Hence writers don't feel the need to write them...too small an audience, you know? I'll try to think of &quot;non-player concept dependent non-FX game... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/560</guid>
			<pubDate>Sun, 01 May 2005 19:06:15 GMT</pubDate>
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			<title><![CDATA[ BronzeHead 1 Slave Drivers XP? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/561/t/BronzeHead-1-Slave-Drivers-XP-.html</link>
			<description><![CDATA[ Hi!<br>I'm hoping someone can provide some information for me.  A few of us played Slave Drivers at Winter Fantasy and enjoyed it very much. We're planning on running it for some of the other players in our club soon, and we're going to be playing Flight 23 at Origins.<br><br>Here's my question: We played Slave Drivers, but there was no information on XP or wealth bonuses, or anything else we might have gotten out of the module. How do we find out about XP and wealth? Should we just assume... ]]></description>

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			<author>feeds@yuku.com (Jojobunny)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/561</guid>
			<pubDate>Sat, 23 Apr 2005 20:14:23 GMT</pubDate>
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			<title><![CDATA[ 3rd bronze head ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/562/t/3rd-bronze-head.html</link>
			<description><![CDATA[ i was hoping to run the bronze head series at a game day this summer. any idea when number three is out for rpga? ]]></description>

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			<author>feeds@yuku.com (Kapture)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/562</guid>
			<pubDate>Fri, 25 Mar 2005 10:29:29 GMT</pubDate>
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			<title><![CDATA[ 25 free modern non-FX adventures ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/563/t/25-free-modern-non-FX-adventures.html</link>
			<description><![CDATA[ <!--EZCODE AUTOLINK START--><a href="http://www.spycraftrpg.com/livingspycraft/downloads.php">www.spycraftrpg.com/livin...nloads.php</a><!--EZCODE AUTOLINK END--><br><br>What a wonderful site! Too bad it's not D20 Modern.<br><br>I've only downloaded 7 so far, but by tomorrow I'll have all ... 25 of them. From what I can see, at least 24 are non-FX. I'm not sure about the Beast adventure yet.<br><br>They're free, many of them have decent non-FX plotlines (throw out the stuff about drugs that... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/563</guid>
			<pubDate>Wed, 23 Mar 2005 21:28:22 GMT</pubDate>
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			<title><![CDATA[ New Adventure ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/564/t/New-Adventure.html</link>
			<description><![CDATA[ I don't know why WotC posted the third adventure in the series before the second, but you can find it <!--EZCODE LINK START--><a href="http://www.wizards.com/default.asp?x=d20modern/oa/20050201a" target="top">here</a><!--EZCODE LINK END-->.<div class='signature'>Rich Redman<br>Assistant Brand Manager for Licensing<br>Wizards of the Coast</div> ]]></description>

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			<author>feeds@yuku.com (RichardRedman)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/564</guid>
			<pubDate>Wed, 02 Feb 2005 08:27:01 GMT</pubDate>
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			<title><![CDATA[ Slave Driver - kinda shocked. ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/565/t/Slave-Driver-kinda-shocked-.html</link>
			<description><![CDATA[ I just read through &quot;Slave Driver&quot; for the first time, and must admit that I'm shocked.<br><br>First of all, it's short. 15 pages of adventure (including 3 pages for npcs) for $6,60?<br>Then it features the same enemies as &quot;come for the reaping&quot; which means that I need to alter it if I don't want an instand deja-vu for my players - esp. since the company behind the events is the same as in CftR.<br><br>I'm also still looking for a reason why they want to use Zombies as cab... ]]></description>

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			<author>feeds@yuku.com (GlordFunkelhand)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/565</guid>
			<pubDate>Thu, 27 Jan 2005 19:18:45 GMT</pubDate>
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			<title><![CDATA[ How to survive &quot;Come for the Reaping&quot;? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/566/t/How-to-survive-quot-Come-for-the-Reaping-quot-.html</link>
			<description><![CDATA[ I just finished a gaming session with my group. All of them are experienced D&amp;D players and for all of them it was the first Modern session.<br><br>4 players (tough, strong, fast, charismatic).<br>And I'd say they fought pretty well (rolled nicely) but: They are 4 level 1 heroes. The first couple of encounters were at EL 1/2, 1/2, 1, 2. At this point the strong hero and the tough hero decided that melee isn't a valid option anymore (because both were very low on HP, both already got their... ]]></description>

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			<author>feeds@yuku.com (GlordFunkelhand)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/566</guid>
			<pubDate>Thu, 13 Jan 2005 15:43:32 GMT</pubDate>
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			<title><![CDATA[ Rituals (spoiler) ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/570/t/Rituals-spoiler-.html</link>
			<description><![CDATA[ Hi!<br><br>I've a short question: in the description of the library it says that the players can find information on the 2 rituals if they make their search check.<br>My problem is that there is only one ritual listed on that page  and I was unable to find a 2nd one in the adventure. Normally this means that i'm missing something obvious <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>So, what am I... ]]></description>

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			<author>feeds@yuku.com (GlordFunkelhand)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/570</guid>
			<pubDate>Wed, 12 Jan 2005 00:28:27 GMT</pubDate>
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			<title><![CDATA[ Bronze Head Question ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/569/t/Bronze-Head-Question.html</link>
			<description><![CDATA[ <br>I was wondering what the ETA for the Bronze Head campaign docs were?<br><br>The first two mods are premiering at Winter Fantasy in a couple of weeks and players are already asking questions about character creation.<br><br>Any answers would be appreciated.<br><br>Thanks,<br><br>Adrian ]]></description>

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			<author>feeds@yuku.com (abthesp)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/569</guid>
			<pubDate>Tue, 04 Jan 2005 06:54:18 GMT</pubDate>
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			<title><![CDATA[ RPGA Event Codes! ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/539/t/RPGA-Event-Codes-.html</link>
			<description><![CDATA[ Slave Drivers: SLVDR1RH <br>Flight 23: FLIGT1RH <div class='signature'>Rich Redman<br>VP, The Game Mechanics</div> ]]></description>

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			<author>feeds@yuku.com (RichardRedman)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/539</guid>
			<pubDate>Fri, 10 Dec 2004 16:39:16 GMT</pubDate>
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			<title><![CDATA[ Question about Jesse Cavanagh ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/571/t/Question-about-Jesse-Cavanagh.html</link>
			<description><![CDATA[ It has come to my attention that few people on the Modern boards consider Dedicated Heroes worth playing. Part of the reason has to do with their stats, and also with them being &quot;shanghaied&quot; into being medical specialists for the group.<br><br>Cavanagh is a PC from Slave Drivers and is, IMO, simply the best Dedicated Hero I've ever seen drawn up.<br><br>However, I can't simply post him on someone's messageboard without permission, since he's not OGL. The Game Mechanics published the... ]]></description>

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			<author>feeds@yuku.com (PsiSeveredHead)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/571</guid>
			<pubDate>Sun, 05 Dec 2004 12:25:56 GMT</pubDate>
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			<title><![CDATA[ Flight 23 ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/572/t/Flight-23.html</link>
			<description><![CDATA[ Any ETA on it's release? ]]></description>

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			<author>feeds@yuku.com (brandon1)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/572</guid>
			<pubDate>Fri, 03 Dec 2004 21:13:12 GMT</pubDate>
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			<title><![CDATA[ Design Approaches for Modern Adventures ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/573/t/Design-Approaches-for-Modern-Adventures.html</link>
			<description><![CDATA[ A couple of &quot;chats&quot; ago I mentioned a potential topic to Stan! after Rich and JD left a little early.  It involved an examination of the various approaches you guys have used in crafting adventures.  Something along the lines of a comparison/contrast of Stan's <!--EZCODE ITALIC START--><em>Heartless</em><!--EZCODE ITALIC END--> series of linking several adventures together...Rich's approach in designing <!--EZCODE ITALIC START--><em>Come for the Reaping</em><!--EZCODE ITALIC... ]]></description>

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			<author>feeds@yuku.com (NSpicer)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/573</guid>
			<pubDate>Tue, 05 Oct 2004 04:11:55 GMT</pubDate>
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			<title><![CDATA[ Error on the Heseltine Initiative Card? ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/574/t/Error-on-the-Heseltine-Initiative-Card-.html</link>
			<description><![CDATA[ I just picked up the GM screen and the Reaping and noticed that the initiative card for Amy Heseltine has the dark vision and skills from the Crew Agent card above.  Just thought I'd pass that along.<br><br>Otherwise, this looks like a great adventure.  Can't wait to get a chance to run it. ]]></description>

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			<author>feeds@yuku.com (Minitrue)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/574</guid>
			<pubDate>Tue, 24 Aug 2004 18:23:30 GMT</pubDate>
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			<title><![CDATA[ Wizard's free adventures ]]></title>
			<link>http://thegamemechanics.yuku.com/topic/575/t/Wizard-s-free-adventures.html</link>
			<description><![CDATA[ <!--EZCODE FONT START--><span style="color:olive;font-family:times new roman;font-size:medium;">I think it would be really cool of Wizards of the Coast could organize all their free adventures by level.  That way, I can pick and choose which level I could use for my way cool, high octane Action Movie type campaigns. <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> </span><!--EZCODE FONT END--><div... ]]></description>

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			<author>feeds@yuku.com (Elton Robb)</author>
			<guid isPermaLink="true">http://thegamemechanics.yuku.com/topic/575</guid>
			<pubDate>Tue, 17 Aug 2004 16:27:49 GMT</pubDate>
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