DRIVEN BEFORE ME
Prereq: Combat Expertise, Attack bonus +8
Benefit: Through artful melee combat you can reposition your opponent by up to 15 as a full attack action. You and your opponent make opposed attack rolls. If you win, you can reposition both you and your opponent by up to 15 in any direction. You and your opponent must remain in melee contact after repositioning. You and/or your opponent can not be moved through spaces occupied by other creaturesfriend or foe. Driving an opponent in this way assumes the target will be moved into an obstacle (such as a wall or furniture). Successfully using this feat imposes a -2 penalty to the targets Defense until the end of your next turn. If the opponent is driven in to a hazard (such as a cliff or a lava pit) the opponent can choose to endure the hazardresolving it with no defense penalty or stop short and take a -2 penalty to defense until the end of your next turn. You must have a melee weapon capable of damaging your opponent. You can not drive an opponent more than one size category larger than you. Opponents driven on to uneven or precarious terrain may be required to make Balance checks.
ARGH MY ARM/LEG
Prereq: Combat Expertise, Dodge
Benefit: You may sacrifice a limb to stave off a lethal blow.
When the character sustains a lethal strike (a hit that would reduce WP to 0), the hero may opt to have a limb absorb the blow. The limb is severed and the hero is reduced to 0 and is disabled. The GM determines the limb randomly.
FOOTWORK
Prereq: Dodge
Benefit: If you take a 5 step this round you double your Dex bonus for purposes of determining Defense.
Move it or lose it. By moving around in combat you confound opponents. Each round you take a 5 step doubles your Dex bonus to Defense until the beginning of your next turn. *Maybe change this to a simple +2 to Defense.
TAKE THAT
Prereq: Power Attack, Combat Reflexes
Benefit: You can make an unexpected melee attack that surprises your opponent.
As a standard action you attack your foe in an unexpected manner without using your primary weapon. In order to use this feat you must have attacked your opponent with your primary weapon in the previous round. If armed, this attack can be unarmed. If unarmed, the attack can be a surprise kick. This attack incurs no AoO regardless of how it is attempted. The weapon must be medium sized or smaller. Examples include a sudden kick or punch in the middle of a sword melee or the use of a bottle in the middle of a fist fight. Regardless of weapon the attack deals an additional +2 damage. This attack is unexpected and negates the targets Dex, Class and Dodge bonuses. This attack can not be used to deliver poison or other touch effects. The feat can only be used once per combat.

